3D Graphics 102
(Texture and Lighting)

Resources



3D Model Builder
(Texture and Lighting)


Educator
Resources

Color



Layer Colors


Vertex Colors (global)


Vertex Colors (per layer)


Vertex Baking

Texture



Texture Basics


Color by Texture


Textures as Templates


Mirror Imaging


Texture a Dice


Texture a Mech

Front Facing Triangles



Cube


Sphere


Dorsal Fin


Rocket

Lighting and Normals



Normals (global)


Normals (per layer)


Editing Normals


Normals and Mirroring


Draw Normals on Shapes


Draw Normals on F1 Car

Transparency



Cube with 1 Layer


Cube with 6 Layers


Vertex Transparency
(global)


Vertex Transparency
(per layer)


Texture Invisible
Color


Texture Alpha
Image


Cockpit Screen


Palm Trees

Projects



F1 Racecar


F22 Raptor


Monster Truck


Motorbike


Police Helicopter


P51 Mustang


Concept Car


Chopper Bike


Light Plane


4x4

Advanced Topics



Custom Mapping


Multi Texture


Reflections


Texture an F1 Car